Marc dePeo

Sr Engineer, AI

Marc has over 7 years of professional game development experience and has worked on 12 published titles.  He was hired by Terminal Reality during his last semester of college to work on the game Bloodrayne and was made the main player control programmer for its sequel.  After its release, he started working for the Activision studio Luxoflux as a gameplay and interface programmer on the True Crime series.  Eventually, he made his way to Neversoft were he began work as a player control and animation programmer for the Tony Hawk series.  When Neversoft was made the primary developer of Guitar Hero, he was made solely responsible for setting up and maintaining the animation systems used by the series and assisted with the development of camera systems and tools.

  • Guitar Hero 6 (2010/Not Yet Released), Activision Publishing, Inc.
  • Band Hero (2009), Activision Publishing, Inc.
  • Guitar Hero V (2009), Activision Publishing, Inc.
  • Guitar Hero Metallica (2009), Activision Publishing, Inc.
  • Guitar Hero World Tour (2008), Activision Publishing, Inc.
  • Guitar Hero Aerosmith (2008), Activision Publishing, Inc.
  • Guitar Hero III (2007), Activision Publishing, Inc.
  • Tony Hawk’s Proving Grounds (2007), Activision Publishing, Inc.
  • Tony Hawk Project 8 (2006), Activision Publishing, Inc.
  • Call of Duty 3 (2006), Activision Publishing, Inc.
  • True Crime New York (2005), Activision Publishing, Inc.