Wholesale Algorithms (Senior Engineer)
A Mechanical and Aerospace Engineer by training, Matt was senior programmer at Insomniac Games before serving over 5 years at Luxoflux as Lead Software Engineer of 12 programmers overseeing engine and tools development. He has extensive experience programming systems such as player control, character animation, camera, particle, sound and level authoring to name a few. For the past 3 years, Matt has gained a privileged perspective through working with multiple high profile teams on pipeline and tools development, or paratrooped in to fire fight critical path items necessary to ship titles.
- Command & Conquer: Red Alert 3 (2008), Electronic Arts, Inc.
- Ratchet & Clank: Size Matters (2008), SCEA
- True Crime: New York City (2005), Activision Publishing, Inc.
- Shrek 2 (2004), Activision Publishing, Inc.
- True Crime: Streets of LA (2003), Activision Publishing, Inc.
- Spyro: Year of the Dragon (2000), SCEE
- Spyro 2: Ripto’s Rage (1999), SCEA
- Spyro the Dragon (1998), SCEA
- Black Dawn (1996), Virgin Interactive Entertainment, Inc.