Character Artist
Thomas has been working in the video game industry for the past ten years. Working in all aspects of art production, he began his career at EALA continued with Spark, Treyarch, High Impact games and most recently, consulting on a variety of pitches/ greeenlight demos. As a senior artist he has developed workflows both artistic and technical to achieve the highest level of content creation.
- Quantum Solace
- Call of Duty 3
- Legendary
- Call of Duty: Finest Hour
- Sony Metron(LBG)
- Medal of Honor Frontline