After 13 years of art directing original IP titles at Naughty Dog, Bob Rafei founded BRB in 2009 with Jeff Lander with the mission of creating great character action games. We have brought together a collection of talented game industry veterans from Naughty Dog, Heavy Iron, Luxo Flux and High Impact Games to develop engaging games through fun gameplay mechanics, fluid character performance, highly polished art direction and strong narrative.
When the world is in danger, the people turn to a hero. Entrusted with the mythical gun Angelheart, you must take down the villainous Gold Smoke and his dastardly gang. Do you have what it takes to become The Arcslinger?
Big Red Button is composed of industry veteran game developers focused on delivering authentic gaming experiences that are as fun to watch as they are to play.
Our studio in Southern California is seeking up-and-coming staffers to work on an “unannounced” project.
Big Red Button is looking for an experienced UI programmer for high profile mobile projects.
Big Red Button (BRB) is looking for an experienced Rigger, Technical Animator to join our talented team.
If you’re looking to help build an industry veteran founded studio focused on original character-based IP development, we’re looking for you!
Big Red Button (BRB) is looking for an experienced 3D Animator (Senior to Lead-level experience) to join our talented team currently rebooting an amazing globally recognized IP.
Big Red Button (BRB) is looking for an experienced 3D Character Modeler (mid to senior level experience) to join our prototyping team currently rebooting an amazing globally recognized IP.
Bob started his game development career in 1994 on SNES and Genesis titles. He was Naughty Dog’s first employee as Art and Animation Director for the Crash Bandicoot series, Jak & Daxter series, and Uncharted: Drake’s Fortune. He has served as advisory board member to Game Developers Conference (GDC, 2002-‘11), Game Developer Choice Awards, One Big Game, and continues to lead The Academy of Interactive Arts & Sciences’ Best Art Direction & Animation panels. Bob has guest lectured at the Game Developers Conference, USC School of Cinema & Gnomon School of VFX, and guest written for Animation Magazine and Animation World Network. Some of his non-gaming credits include album cover illustration for A&M Records, and inclusion in Society of Illustrators annual #35. He is a ’91 BFA graduate in Illustration from Parson’s School of Design, NYC. Bob founded BRB in 2009 with Jeff Lander with the mission to create unique character based game titles.
Jeff has been programming since 1992 for games, television, and film. He has worked on many interactive 3D projects for a variety of clients including nVidia, Rhythm & Hues Studios, Sony, Ion Storm, Exakt Entertainment, EA, Luxoflux, and Activision. Jeff has developed game engines designed for first person shooters, third person character driven action titles, outdoor based terrain systems, and continuously streaming open world game engines. He has specialized in advanced graphic engines emphasizing real-time character animation, physics and dynamic simulation, as well as custom tools for audio and video processing. He also wrote the monthly Graphic Content column for Game Developer Magazine from 1998-2001, co-founded the Game Technology Seminars, and has edited several game programmer books.